<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3776158569034014189</id><updated>2012-03-14T01:56:18.461-07:00</updated><category term='Unity'/><category term='PC'/><category term='Libgdx'/><category term='WorldsMakers'/><category term='Competencia'/><category term='3D'/><category term='Android'/><category term='2D'/><category term='Desarrollo'/><title type='text'>Babilonis</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://babilonis.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://babilonis.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Elvis Brevi</name><uri>https://profiles.google.com/101742714327984439074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-5ElVLzhRDgQ/AAAAAAAAAAI/AAAAAAAAB2c/T6TNEFAjlew/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3776158569034014189.post-801417506189742660</id><published>2012-01-30T07:40:00.000-08:00</published><updated>2012-01-30T21:16:36.598-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Unity'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><title type='text'>Skater Duck</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="338" mozallowfullscreen="" src="http://player.vimeo.com/video/35883038?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=ff0179" webkitallowfullscreen="" width="601"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;Finalmente termine de desarrollar este mini-juego inspirado en la&amp;nbsp;&lt;a href="http://experimentalgameplay.com/blog/2011/12/5-buttons-competition-in-decemberjanuary/" rel="bookmark" style="background-color: white; color: #cc8888; font-family: 'Trebuchet MS', Arial, Verdana, sans-serif; font-size: 1.3em; line-height: 21px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: left; text-decoration: none;" title=""&gt;5 BUTTONS Competition&lt;/a&gt;&amp;nbsp;de &lt;b&gt;Experimental Gameplay Project&lt;/b&gt;, un juego para ser jugado con 5 botones en una piscina de&amp;nbsp;natación. Si bien la&amp;nbsp;competición&amp;nbsp;duraba 2 meses (Diciembre y Enero), fueron 3&amp;nbsp;días&amp;nbsp;de trabajo (alrededor de 10 horas):&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;En el primer&amp;nbsp;día&amp;nbsp;diseñe el gameplay y los&amp;nbsp;gráficos&amp;nbsp;(nada complejo).&lt;/li&gt;&lt;li&gt;En el segundo&amp;nbsp;día&amp;nbsp;hice algunas&amp;nbsp;correcciones&amp;nbsp;en el diseño e implemente la&amp;nbsp;mayoría&amp;nbsp;de las funciones del juego usando Unity como engine.&lt;/li&gt;&lt;li&gt;En el tercer&amp;nbsp;día&amp;nbsp;añadí&amp;nbsp;efectos de&amp;nbsp;partícula, background, sonidos y&amp;nbsp;música.&lt;/li&gt;&lt;/ol&gt;&lt;div&gt;&lt;a href="http://www.kongregate.com/games/elvisbrevi/skater-duck" target="_blank"&gt;&lt;b&gt;Jugar en Kongregate&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://dl.dropbox.com/u/10493629/Skater%20Duck.exe" target="_blank"&gt;Descargar version PC&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3776158569034014189-801417506189742660?l=babilonis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/801417506189742660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/801417506189742660'/><link rel='alternate' type='text/html' href='http://babilonis.blogspot.com/2012/01/skater-duck.html' title='Skater Duck'/><author><name>Elvis Brevi</name><uri>https://profiles.google.com/101742714327984439074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-5ElVLzhRDgQ/AAAAAAAAAAI/AAAAAAAAB2c/T6TNEFAjlew/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3776158569034014189.post-4122523008845538832</id><published>2012-01-09T20:55:00.000-08:00</published><updated>2012-01-09T21:04:29.004-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Desarrollo'/><title type='text'>Skater Duck, Desarrollo Parte II</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-O_wZJK3miyI/Twu81DoYFMI/AAAAAAAABxQ/BBYzjPaaj7U/s1600/skater+duck.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="246" src="http://2.bp.blogspot.com/-O_wZJK3miyI/Twu81DoYFMI/AAAAAAAABxQ/BBYzjPaaj7U/s400/skater+duck.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Hoy me dedique a desarrollar el gameplay de Skater Duck, algo muy muy&amp;nbsp;básico&amp;nbsp;que ya tenia mas o menos diseñado por lo que no me tomo mucho tiempo (20 lineas de&amp;nbsp;código&amp;nbsp;aprox.), solo hice un cambio respecto a lo que en un principio tenia pensado, cambie la&amp;nbsp;orientación&amp;nbsp;de la&amp;nbsp;cámara&amp;nbsp;para que el juego se viera similar a &lt;b&gt;Guitar Hero&lt;/b&gt; de esta forma seria mas familiar para quien lo juegue. Ademas como la competencia para la que estoy desarrollando el juego tiene como objetivo usar una especie de plataformas en el suelo con las teclas 1, 2, 3, 4 y 5 llamado &lt;a href="http://www.02l.net/projects/interactive_set/unita_zero" target="_blank"&gt;&lt;b&gt;Unita Zero&lt;/b&gt;&lt;/a&gt;, no iba a resultar muy intuitivo si lo dejaba&amp;nbsp;con la vista horizontal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-SQUohPxJw-Q/TwvDU_pxVJI/AAAAAAAABxY/d0OSIInHYpY/s1600/Untitled-1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="170" src="http://3.bp.blogspot.com/-SQUohPxJw-Q/TwvDU_pxVJI/AAAAAAAABxY/d0OSIInHYpY/s400/Untitled-1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;Ahora lo que queda por hacer son:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;/div&gt;&lt;ol&gt;&lt;li style="text-align: justify;"&gt;GUI del juego, botones, ventanas, game over, etc.&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Puntajes.&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Música&amp;nbsp;y sonidos&lt;/li&gt;&lt;li style="text-align: justify;"&gt;Graficos de fondo, animaciones colores etc.&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3776158569034014189-4122523008845538832?l=babilonis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/4122523008845538832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/4122523008845538832'/><link rel='alternate' type='text/html' href='http://babilonis.blogspot.com/2012/01/skater-duck-desarrollo-parte-ii.html' title='Skater Duck, Desarrollo Parte II'/><author><name>Elvis Brevi</name><uri>https://profiles.google.com/101742714327984439074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-5ElVLzhRDgQ/AAAAAAAAAAI/AAAAAAAAB2c/T6TNEFAjlew/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-O_wZJK3miyI/Twu81DoYFMI/AAAAAAAABxQ/BBYzjPaaj7U/s72-c/skater+duck.png' height='72' width='72'/><georss:featurename>Coronel, Región del Bío-Bío, Chile</georss:featurename><georss:point>-37.029638 -73.14435200000003</georss:point><georss:box>-37.128233 -73.26178800000002 -36.931042999999995 -73.02691600000003</georss:box></entry><entry><id>tag:blogger.com,1999:blog-3776158569034014189.post-8001000309744620716</id><published>2012-01-03T17:22:00.000-08:00</published><updated>2012-01-09T21:05:51.564-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Desarrollo'/><title type='text'>Skater Duck, Desarrollo Parte I</title><content type='html'>&lt;div style="text-align: justify;"&gt;Me encuentro desarrollando un mini-juego con Unity (3.5) para enviarlo a la competencia&amp;nbsp;&lt;span style="background-color: white; color: #cc8888; font-family: inherit; line-height: 21px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: left; text-decoration: none;"&gt;&lt;a href="http://experimentalgameplay.com/blog/2011/12/5-buttons-competition-in-decemberjanuary/" rel="bookmark" style="background-color: white; color: #cc8888; line-height: 21px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: left; text-decoration: none;" title=""&gt;5 BUTTONS&lt;/a&gt;&amp;nbsp;&lt;/span&gt;de la web &lt;a href="http://experimentalgameplay.com/" target="_blank"&gt;Experimental Gameplay Project&lt;/a&gt;&amp;nbsp;que en esta oportunidad decidieron dar 2 meses de plazo (diciembre 2011 y enero 2012) y el objetivo es crear un juego que se controle con las teclas 1, 2, 3, 4 y 5. Como solo tendre un mes para desarrollar he diseñado algo muy simple y rapido de desarrollar, el titulo del juego es&amp;nbsp;&lt;b&gt;Skater Duck&lt;/b&gt;. Esta es una screenshot de lo que llevo hasta ahora:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-E2kdhVVhQzk/TwOpnjbDPKI/AAAAAAAABtc/VqiZxTiAHwQ/s1600/5+steps.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="326" src="http://3.bp.blogspot.com/-E2kdhVVhQzk/TwOpnjbDPKI/AAAAAAAABtc/VqiZxTiAHwQ/s400/5+steps.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3776158569034014189-8001000309744620716?l=babilonis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/8001000309744620716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/8001000309744620716'/><link rel='alternate' type='text/html' href='http://babilonis.blogspot.com/2012/01/nuevo-mini-juego-en-camino.html' title='Skater Duck, Desarrollo Parte I'/><author><name>Elvis Brevi</name><uri>https://profiles.google.com/101742714327984439074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-5ElVLzhRDgQ/AAAAAAAAAAI/AAAAAAAAB2c/T6TNEFAjlew/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-E2kdhVVhQzk/TwOpnjbDPKI/AAAAAAAABtc/VqiZxTiAHwQ/s72-c/5+steps.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-3776158569034014189.post-3077774282139366778</id><published>2011-12-23T21:32:00.000-08:00</published><updated>2012-01-09T21:06:05.877-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Libgdx'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><category scheme='http://www.blogger.com/atom/ns#' term='Android'/><category scheme='http://www.blogger.com/atom/ns#' term='2D'/><title type='text'>The Meaning of Christmas</title><content type='html'>&lt;div class="wlWriterEditableSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:33dbc489-02d4-42c8-bfc9-9bb7357d2ec6" style="display: inline; float: left; margin: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 5px; padding-top: 0px;"&gt;&lt;div id="5b532499-ec5f-4caa-bec3-d0de963c4030" style="display: inline; margin: 0px; padding: 0px;"&gt;&lt;div&gt;&lt;iframe allowfullscreen="" frameborder="0" height="320" mozallowfullscreen="" src="http://player.vimeo.com/video/34446793?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="240"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The Meaning of Christmas es un juego desarrollado para sistemas &lt;strong&gt;Android&lt;/strong&gt; y de escritorio.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Debes seleccionar hasta 3 regalos dentro de una franja de fuego antes de que toquen el monton de dinero y asi puedas sumar puntos, de lo contrario el dinero aumentara de tamaño hasta cubrir toda la pantalla.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Este juego fue desarrollado con &lt;strong&gt;Libgdx&lt;/strong&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;strong&gt;&lt;a href="http://dl.dropbox.com/u/10493629/The%20Meaning%20of%20Christmas/The%20Meaning%20of%20Christmas.apk"&gt;Descargar versión Android&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;strong&gt;&lt;a href="http://dl.dropbox.com/u/10493629/The%20Meaning%20of%20Christmas/The%20Meaning%20of%20Christmas.zip"&gt;Descargar versión Escritorio&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;&lt;ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3776158569034014189-3077774282139366778?l=babilonis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/3077774282139366778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/3077774282139366778'/><link rel='alternate' type='text/html' href='http://babilonis.blogspot.com/2011/12/meaning-of-christmas.html' title='The Meaning of Christmas'/><author><name>Elvis Brevi</name><uri>https://profiles.google.com/101742714327984439074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-5ElVLzhRDgQ/AAAAAAAAAAI/AAAAAAAAB2c/T6TNEFAjlew/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-3776158569034014189.post-9078557776278780314</id><published>2011-11-12T20:46:00.000-08:00</published><updated>2012-01-09T21:06:28.070-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='WorldsMakers'/><category scheme='http://www.blogger.com/atom/ns#' term='Competencia'/><title type='text'>Resultados del WorldMakers 2011</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://1.bp.blogspot.com/-3n_oj2S2nFI/Twp0N_yMafI/AAAAAAAABwM/gs41FdVas4Q/s1600/01-150x150.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-3n_oj2S2nFI/Twp0N_yMafI/AAAAAAAABwM/gs41FdVas4Q/s1600/01-150x150.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="text-align: left;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-align: left;"&gt;El 11 de noviembre del 2011 en el&amp;nbsp;&lt;/span&gt;&lt;a avglsprocessed="1591095604S0" class="l vst" href="http://www.mac.uchile.cl/" style="background-color: white; color: #6611cc; cursor: pointer; font-family: arial, sans-serif; text-align: left; white-space: nowrap;"&gt;&lt;span style="color: #6611cc; font-family: arial, sans-serif;"&gt;&lt;span style="background-color: white; cursor: pointer;"&gt;Museo de Arte Contemporáneo&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;em style="background-color: white; cursor: pointer; font-style: normal; font-weight: bold;"&gt;MAC&lt;/em&gt;&lt;/a&gt;&lt;span style="text-align: left;"&gt;&amp;nbsp;se celebro&amp;nbsp;la final de la primera competencia nacional de desarrollo de videojuegos,&amp;nbsp;&lt;/span&gt;&lt;b style="text-align: left;"&gt;&lt;a href="http://www.worldmakers.cl/" target="_blank"&gt;WorldMakers&lt;/a&gt;&lt;/b&gt;&lt;span style="text-align: left;"&gt;, los resultados fueron los siguientes:&lt;/span&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;h2 class="title" style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-image: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #383737; font-family: Arial, sans-serif; font-size: 36px; letter-spacing: -1px; line-height: 1em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 20px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify; text-shadow: rgb(196, 196, 196) 2px 2px 2px; vertical-align: baseline;"&gt;&lt;a href="http://www.worldmakers.cl/2011/?p=610" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-image: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #383737; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;"&gt;Miner’s Hero: Primer Lugar&lt;/a&gt;&lt;/h2&gt;&lt;/div&gt;&lt;div&gt;&lt;h2 class="title" style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-image: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #383737; font-family: Arial, sans-serif; font-size: 36px; letter-spacing: -1px; line-height: 1em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 20px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify; text-shadow: rgb(196, 196, 196) 2px 2px 2px; vertical-align: baseline;"&gt;&lt;a href="http://www.worldmakers.cl/2011/?p=603" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-image: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #383737; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;"&gt;Escaparazzi: Segundo Lugar&lt;/a&gt;&lt;/h2&gt;&lt;/div&gt;&lt;div&gt;&lt;h2 class="title" style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-image: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #383737; font-family: Arial, sans-serif; font-size: 36px; letter-spacing: -1px; line-height: 1em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 20px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify; text-shadow: rgb(196, 196, 196) 2px 2px 2px; vertical-align: baseline;"&gt;&lt;a href="http://www.worldmakers.cl/2011/?p=597" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-image: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #383737; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;"&gt;Cow Sucker: Mención Honrosa&lt;/a&gt;&lt;/h2&gt;&lt;/div&gt;&lt;div&gt;&lt;h2 class="title" style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-image: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #383737; font-family: Arial, sans-serif; font-size: 36px; letter-spacing: -1px; line-height: 1em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 20px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify; text-shadow: rgb(196, 196, 196) 2px 2px 2px; vertical-align: baseline;"&gt;&lt;a href="http://www.worldmakers.cl/2011/?p=576" style="background-attachment: initial; background-clip: initial; background-color: transparent; background-image: initial; background-origin: initial; border-bottom-width: 0px; border-color: initial; border-image: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; color: #383737; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: initial; outline-width: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none; vertical-align: baseline;"&gt;Elvis Brevi: Premio Sorpresa&lt;/a&gt;&lt;/h2&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Aunque no gane la competencia, fui mencionado en la final :D y me han premiado con un premio sorpresa, un&amp;nbsp;móvil&amp;nbsp;con Android. Ahora a esperar la&amp;nbsp;próxima&amp;nbsp;competencia!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;PD: ademas durante el tiempo que duro WorldMakers, Go Ball fue elegido el mejor juego de la comunidad del &lt;a href="http://www.gamedev.cl/" target="_blank"&gt;Taller de Videojuegos Gamedev.cl&lt;/a&gt;:&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;h2 class="title" style="background-color: white; font-family: 'Segoe UI', Calibri, 'Myriad Pro', Myriad, 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 22px; letter-spacing: -1px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: justify;"&gt;&lt;a href="http://www.gamedev.cl/2011/11/resultados-competencia-nejbet-2011/" rel="bookmark" style="outline-color: initial; outline-style: none; outline-width: initial; text-decoration: none;" title="Permalink to Resultados Competencia Nejbet-2011"&gt;&lt;span style="color: #3d85c6;"&gt;Resultados Competencia Nejbet-2011&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3776158569034014189-9078557776278780314?l=babilonis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/9078557776278780314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/9078557776278780314'/><link rel='alternate' type='text/html' href='http://babilonis.blogspot.com/2011/11/resultados-del-worldmakers-2011.html' title='Resultados del WorldMakers 2011'/><author><name>Elvis Brevi</name><uri>https://profiles.google.com/101742714327984439074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-5ElVLzhRDgQ/AAAAAAAAAAI/AAAAAAAAB2c/T6TNEFAjlew/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-3n_oj2S2nFI/Twp0N_yMafI/AAAAAAAABwM/gs41FdVas4Q/s72-c/01-150x150.jpg' height='72' width='72'/><georss:featurename>Coronel, Región del Bío-Bío, Chile</georss:featurename><georss:point>-37.029638 -73.14435200000003</georss:point><georss:box>-37.128233 -73.26178800000002 -36.931042999999995 -73.02691600000003</georss:box></entry><entry><id>tag:blogger.com,1999:blog-3776158569034014189.post-1880537997792027700</id><published>2011-10-08T11:26:00.000-07:00</published><updated>2012-01-09T21:07:14.069-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='WorldsMakers'/><category scheme='http://www.blogger.com/atom/ns#' term='Competencia'/><title type='text'>Go Ball en WorldMakers</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/-Jbeg3LT146U/Tq9Qf-IXmTI/AAAAAAAABcw/NadB-Pg-3Dw/s1600/Go+Ball.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://4.bp.blogspot.com/-Jbeg3LT146U/Tq9Qf-IXmTI/AAAAAAAABcw/NadB-Pg-3Dw/s320/Go+Ball.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Go Ball&lt;/b&gt;, mi ultimo videojuego, el cual aun esta en desarrollo, esta compitiendo en la categoría estudiantes de la competencia de videojuegos chilenos &lt;b&gt;WorldsMakers&lt;/b&gt;, la cual ya inicio la etapa de votaciones, esta votacion se hace ingresando en la seccion de participantes de WorldsMakers y simplemente haciendo ‘Me Gusta’ con tu cuenta de facebook estaras votando por el juego que creas que se merece estar en la final.&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.worldmakers.cl/corebase/ver_juego/40/"&gt;&lt;b&gt;Pagina del Go Ball en WorldsMaker.&lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3776158569034014189-1880537997792027700?l=babilonis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/1880537997792027700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/1880537997792027700'/><link rel='alternate' type='text/html' href='http://babilonis.blogspot.com/2011/10/go-ball-mi-ultimo-videojuego-el-cual.html' title='Go Ball en WorldMakers'/><author><name>Elvis Brevi</name><uri>https://profiles.google.com/101742714327984439074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-5ElVLzhRDgQ/AAAAAAAAAAI/AAAAAAAAB2c/T6TNEFAjlew/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-Jbeg3LT146U/Tq9Qf-IXmTI/AAAAAAAABcw/NadB-Pg-3Dw/s72-c/Go+Ball.jpg' height='72' width='72'/><georss:featurename>Coronel, Región del Bío-Bío, Chile</georss:featurename><georss:point>-37.02739 -73.151001</georss:point><georss:box>-37.128803999999995 -73.30892949999999 -36.925976 -72.9930725</georss:box></entry><entry><id>tag:blogger.com,1999:blog-3776158569034014189.post-6637455628052744967</id><published>2011-09-15T11:34:00.000-07:00</published><updated>2012-01-08T21:06:02.892-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D'/><category scheme='http://www.blogger.com/atom/ns#' term='Unity'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><title type='text'>Go Ball</title><content type='html'>&lt;span class="Apple-style-span" style="background-color: #322f28; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 20px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;strong&gt;Go Ball&lt;/strong&gt;&amp;nbsp;es un videojuego de plataformas en donde el jugador controla una pelota e interactua con el escenario para poder llegar al objetivo, en cada uno de los niveles el jugador deberá modificar el escenario con el ratón y esquivar los obstáculos para que la pelota llegue a su objetivo.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Este juego fue desarrollado con &lt;b&gt;Unity &lt;/b&gt;y actualmente el juego se encuentra en desarrollo y puede ser jugado desde la web de kongregate:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li style="text-align: left;"&gt;&lt;strong style="background-color: white; line-height: 20px;"&gt;&lt;a href="http://www.kongregate.com/games/elvisbrevi/go-ball" target="_blank"&gt;&lt;span class="Apple-style-span" style="color: #0b5394; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;Jugar Demo en Kongregate&lt;/span&gt;&lt;/a&gt;&lt;/strong&gt;&lt;/li&gt;&lt;li style="text-align: left;"&gt;&lt;a href="http://dl.dropbox.com/u/10493629/Go%20Ball%20%28Demo%20Mac%29.zip" style="background-color: white; line-height: 20px;" target="_blank"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="color: #0b5394; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;Descargar Demo para Mac&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;/li&gt;&lt;li style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: #0b5394; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://dl.dropbox.com/u/10493629/Go%20Ball%20%28Demo%20Windows%29.zip" target="_blank"&gt;Descargar Demo para Windows&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="270" mozallowfullscreen="" src="http://player.vimeo.com/video/29466492?title=0&amp;amp;byline=0&amp;amp;portrait=0" webkitallowfullscreen="" width="480"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3776158569034014189-6637455628052744967?l=babilonis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/6637455628052744967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3776158569034014189/posts/default/6637455628052744967'/><link rel='alternate' type='text/html' href='http://babilonis.blogspot.com/2011/10/go-ball.html' title='Go Ball'/><author><name>Elvis Brevi</name><uri>https://profiles.google.com/101742714327984439074</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh5.googleusercontent.com/-5ElVLzhRDgQ/AAAAAAAAAAI/AAAAAAAAB2c/T6TNEFAjlew/s512-c/photo.jpg'/></author><georss:featurename>Coronel, Región del Bío-Bío, Chile</georss:featurename><georss:point>-37.02739 -73.151001</georss:point><georss:box>-37.128803999999995 -73.30892949999999 -36.925976 -72.9930725</georss:box></entry></feed>
